第三期的英雄传还没有被放在月刊上面,我就迫不及待的想分享上来,因为这期写的是自己最喜欢的英雄——海军上将昆卡,而且还加上了一点关于伤害类型的基本说明,只是我不太专业,伤害类型全部是靠我自己在十年内打Dota1和Dota2积累的经验去大概回忆出来的,溅射伤害我觉得太难了就没有写,哈哈哈!

Dota2 Hero Biography
Episode3
1. Foreword:
Though Dota2 is only a computer-based game, it indeed requires a series of calculations to determine its preciseness. While you’re playing Dota2, One of the most important factors you have to take into consideration is how much damage you can bring your enemy with no matter hero abilities, a single hit or items. But first of all, we have to find out how many types of damage there are in Dota2. (we are only going to talk about damage from heroes)
① Physical damage
Physical damage is mainly caused by normal attacks from heroes. They will swing their weapons(daggers, swords or even wands) to directly or indirectly hit their rivals, which can only be reduced through increasing physical armors. In addition, some certain abilities can produce physical damage as well, like murloc smash of Sladar.
② Magic damage
Most hero abilities can generate magic damage, which can be directive or influence a range of area. Similarly, increasing spell resistance provided either by hero abilities or items can effectively reduce the damage amount. For example, Hood of Defiance or Khadgars Pipe of Insight will create an aura for your alliance in an area of 900 yards in Dota2.
③ Pure damage
As the name indicates, pure damage is mostly unable to be reduced now matter how many armors or spell resistance amount you have. If the tool tip reads that the hero ability can produce 300 points of damage, the targeted hero will, in most circumstance, take the same amount of damage. However, only a few abilities are able to reduce it, like Disperse of Spectre or Bristle Back of the hero Bristle back.
④ There are indeed some other damage types I haven’t mentioned. All of the above information is based on what I have known during the 10 years of my Dota2 experience. If you’d like to know more, you can try Dota2, and it will never disappoint you!
Computer-based adj. 基于电脑的
Indeed adv. 确实地
A series of 一系列的
Calculation n. 计算
Determine v. 确保
Preciseness n. 精确性
Factor n. 要素
Take into consideration 纳入考虑
Item n. 物品
Physical damage 物理攻击
Normal attack 普通攻击
Swing v. 挥动
Dagger n. 匕首
Wand n. 法杖
Rival n. 对手
Reduce v. 减少
Armor n. 护甲
Produce v. 产生
Murloc smash 鱼人碎击
Generate v. 引发
Directive adj. 指向性的
Spell resistance 魔法抗性
Effectively adv. 有效的
Hood of Defiance 挑战头巾
Khadgars Pipe of Insight 洞察烟斗
Aura n. 光环
Alliance n. 同盟
Yard n. 码
Indicate v. 显示
Tool tip 技能说明
Targeted v. 目标的
Circumstance n. 情况
Disperse n. 折射
Bristle back 刚毛后背
2. 英雄传---海军上将昆卡
昆卡在Dota1中的原型(prototype)是魔兽争霸(Warcraft3)里的联盟(Alliance)海军上将(Admiral)——戴林.普罗德摩尔(Daelin Proudmoore),其为魔兽争霸三冰封王座(the Frozen Thrown)的战役模式(battle mode)中的额外关卡(extra battle)的大boss,也是吉安娜(Jaina)的父亲。在dota1的6.55版本(version)中被加入游戏。这位力量型英雄(strength hero)并不像第二期中的影魔那么需要装备的支撑(be supported by items)才能打出较高的输出(produce huge damage),因为其四个技能兼顾了(combine)很多英雄的特点,爆发(instant damage)、控制(control)、逃生(escape),其同样也是笔者最喜欢的英雄,没有之一!
昆卡的技能为玩家提供了很高的可玩性(high playability),也是笔者第一次接触(first learn about)什么叫连招(combo),在高中时,曾经因为自己练习好了他最简单的连招而欣喜若狂(ecstatic),下面我们就来看一下他的技能介绍:
① 洪流(Torrent)
昆卡会在地面召唤(summon)一注喷涌的洪流(a torrent that strikes out),1.6秒的延迟(delay)后,水柱(spout)会将敌人冲上天空(strike to the air),造成1.6秒的眩晕(stun)和1.75到4秒的减速(slow down),并且在技能效果持续时间(effective time)内会有延续的伤害(constant damage)。这个技能简单来说(simply speaking),只需要通过敌人的移动速度(movement speed)和行进方向(heading direction)进行大概估算(generally estimate),便可以进行入门级的施放(an entry level outcast)。但是由于昆卡在召唤洪流时,会有抬剑的动作(a motion to raise his sword),敌人只要注意观察你(keep an eye on you),就可以知道你大概施放的位置,进行躲避(avoid)。所以高端的船长玩家(me)要学会在技能抬手之后按下“s”键将技能停止(stop casting the ability),来骗取敌方英雄的走位(swindle your enemy),在敌人放松警惕(lower his guard)之后,在进行预判击杀(kill him through estimation)。
② 潮汐使者(Tide Bringer)
昆卡最具有代表性的(representative)技能非他莫属(the one and the only),也是其打后期的(make him important on the battle period in the late period)主要输出技能。昆卡的传奇之剑(legendary saber)会使他每13/10/7/4秒获得(gain)一次溅射攻击能力(sputtering ability),并且同时附加额外的攻击力加成(extra attack addition)。而满级(full level)700码的范围(a range of 700 yards)且呈圆形向前展开(spread out in a circular shape),让其的输出范围几乎覆盖了(cover)一整个团战战场,需要注意的是(more importantly),一般远程敏捷英雄(range agility hero)的攻击距离(attack range)也不过600,他作为一个近战英雄(melee hero),可以为团队提供每四秒一次的aoe(area of effect)伤害。而极端出装(extreme item matching)(圣剑(Divine Rapier)和代达罗斯之殇(Daedalus Regression))的昆卡会让对手在无意识之中(unconsciously)就被从满血秒杀(be seckilled from full health),因为当他在潮汐使者的状态下(be empowered with Tide Bringer)攻击小兵(creep)溅射到英雄,只会计算(calculate)小兵的护甲伤害减免(damage reduction from armors),无论你多耐打(how tolerant you are),在神装(fully-equipped)船长面前就像纸一样脆(weak as a piece of paper)。
③ X标记(X Mark)
这个技能是昆卡能有多种连招的根本(basis),当对敌方或者己方英雄施放(cast towards)后,其当前位置(current location)会被标记,在4秒(敌方)或者8秒(友方)后,其便会返回原标记位置(the original place),在技能效果结束前也可以使用次生(secondary)技能“回归”主动拉回(pull back)单位。不难想象,船长要稳定(securely)用洪流击中(hit)敌人,只需要先标记再在标记的位置放出洪流,在大概1.5秒后,手动(manually)拉回英雄,其便会在洪流生效(affect)的前一瞬间回到洪流作用范围内。
④ 幽灵船(Ghost Ship)
作为海军上将,昆卡可以向战场上召唤出铁帆舰队(Fleet of Iron Sail)的最后一艘战舰(warship),在驶过战场的路径上(on the path to the battle field)为友军灌入(infuse)自己的朗姆酒(rum),并在大概4秒钟后在指定位置(targeted area)撞毁(wreck itself),造成眩晕和巨额伤害(huge amount of damage)。在朗姆酒影响下(under the influence of rum)的英雄,会忘却痛苦(leave the pain behind)战斗,获得百分之五十的伤害减免,这也是船长在团战中的一大亮点(highlight),在不追求(urge for)幽灵船伤害的前提下,团战前开出船基本也就决定了战局(determine the result)。值得一提的是(what deserves mentioning),X标记也可以和该技能进行搭配(match with),只要看好船要撞上去的瞬间提前(in advance)拉回敌方英雄,其便很难躲开铁帆舰队的轰炸(crushing)。
船长经常被称为“万金油”(all-fit),因为其技能的特点,使他几乎能够搭配任何阵容(hero combination),昆卡出现在战场上的瞬间也是敌人应该四散而逃(flee)的时候了。

